Search results for "Learning Technologies"

showing 7 items of 7 documents

The effectiveness of compositional animation design: Evidence from eye tracking

2017

Communication donnée le 1er septembre 2017 lors du symposium : Eye tracking as a method in learning and testing with different representations(session L 8); International audience; Learners have difficulty in decomposing conventionally designed animations to obtain raw material suitable for building high quality mental models. A composition approach to designing animations based on the Animation Processing Model was developed as a principled alternative to prevailing approaches. It provides learners with pre-decomposed material that is structured and sequenced to facilitate the relation building required for effective mental model construction. Study of a compositional animation that presen…

Assessment methods and toolsProblem solvingInstructional design[SCCO.PSYC]Cognitive science/Psychology[SCCO.PSYC] Cognitive science/PsychologyMixed-method research[ SCCO.PSYC ] Cognitive science/PsychologyLearning TechnologiesReading comprehensionComputer-assisted learningComprehension of text and graphicsMathematicsMultimedia learning
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Active learning in a real-world bioengineering problem: A pilot-study on ophthalmologic data processing

2019

Active learning is a format alternative to the conventional lecture/recitation/laboratory; research results have reported that it is suitable to encourage student inquiry and foster peer mentoring. Although the availability of computer-based learning materials in biomedical sciences is increasing, there are relatively few studies aimed to integrate traditional methods of teaching with inquiry-based approaches utilizing these Information and Communication Technologies (ICT) tools. This paper describes a pilot-study on a comprehensive active laboratory course about digital ophthalmologic signal classification, experienced by a group of undergraduates in Bio-Electronic Engineering. During the …

Data processingGeneral Computer ScienceMultimediaComputer scienceSettore FIS/08 - Didattica E Storia Della Fisica05 social sciencesGeneral Engineering050301 educationcomputer.software_genreSettore FIS/07 - Fisica Applicata(Beni Culturali Ambientali Biol.e Medicin)Settore FIS/03 - Fisica Della MateriaEducation03 medical and health sciences0302 clinical medicineActive learning0503 educationcomputer030217 neurology & neurosurgeryactive learning technologies collaborative learning tools educational software applicationselectroretinogram learning via discoveryComputer Applications in Engineering Education
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Preface

2023

This volume of Communications in Computer and Information Science (CCIS) contains the post-proceedings of HELMeTO 2022, the fourth International Conference on Higher Education Learning Methodologies and Technologies Online, which took place during September 21–23, 2022 in Palermo, Italy. The conference was organized by the Department of Mathematics and Computer Science at the University of Palermo and by the Institute of Educational Technology of the National Research Council of Italy. The 2022 edition of HELMeTO also marked the return of the event in presence, as the previous two editions had been held entirely online due to the Covid-19 emergency

Higher Education Online Learning MethodologiesHigher Education Online Learning Technologies
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Experience in Implementing Distance Learning Technologies in an International Context

2021

The relevance of the study is determined by socio-cultural processes, which necessitate the revision of methods for organising the educational process, in particular the transition to distance learning, and the establishment of correlations with international standards. The purpose of the article is to identify the features, advantages, and disadvantages of distance learning, along with the prospects for development in accordance with the comparative analysis of Ukrainian and foreign experience with distance education. Methods and techniques varied depending on the tasks at each research stage, thus, the method of a targeted selection, the comparative method, the generalisation and systemat…

Knowledge managementbusiness.industryeducational technologiesDistance educationContext (language use)Lpedagogical learning technologiesEducationBF1-990distance learningPsychologyself-educationSociologybusinesse-learningScientific Bulletin of Mukachevo State University. Series «Pedagogy and Psychology»
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Tīmekļa projekti vidusskolēnu caurviju prasmju attīstībai

2018

Izglītības sistēmai ir noteicoša loma tādu zināšanu, kompetenču un dzīves uztveres formēšanā, kas ir pamats 21. gadsimta cilvēka veiksmīgās dzīves un karjeras panākumiem. Pasaule nemitīgi mainās, un, lai saglabātu aktualitāti, izglītībai ir jāattīstās un jāpielāgojas mūsdienīgai videi, nodrošinot jēgpilnu mācību procesu. Tomēr Latvijas izglītības sistēma ne vienmēr spēj sniegt skolēniem tādu kompetenču klāstu, kas atbilstu reālās dzīves prasībām 21. gadsimtā. Mūsdienās jaunatnei nepieciešams labi pārvaldīt caurviju prasmes, kas savukārt veicinātu spējas pielāgoties, gūt panākumus problēmu risināšanā mainīgajā pasaulē. Jaunā izglītojamo paaudze tiecas pēc aktīvas iesaistīšanās mācību procesā…

Transversal SkillsPedagoģija21st Century SkillsEnglish Language TeachingActive LearningLearning Technologies
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Oppimisen teknologiat osana oppimisen esteitä kohtaavien peruskoululaisten elämää

2017

Tieto- ja viestintäteknologia on merkittävä osa jokapäiväistä elämäämme. Nämä teknologiat ovat löytäneet tiensä kouluihin myös Suomessa, ja erilaisia oppimisen teknologioita onkin otettu ahkerasti käyttöön ympäri maata. Teknologian integroiminen osaksi opetusta ei kuitenkaan aina suju täysin ongelmitta. Laitteiden käytössä saattaa ilmetä ongelmia, ja vaikka infrastruktuuri teknologian käytölle olisikin olemassa, ovat verkkoyhteydet paikoitellen epävakaita. Näiden ongelmien kanssa painivat sekä opettajat että oppilaat. Tämän tutkielman tarkoituksena on tutkia oppimisen teknologioiden vaikutuksia erityisesti oppimisen esteitä kohtaavien oppilaiden oppimiseen. Oppimisen esteitä, kuten erilaisi…

digitalisoituminenoppiminencommunications technologyopetusverkko-oppiminenlearning barriersoppimisvaikeudetinformation technologysaavutettavuuskolmiportainen tukilearning disabilitiestieto- ja viestintäteknologiaopetusteknologiaopetusvälineete-learninglearning technologies
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Immersive Virtual Reality Education Application : Four Development Iterations along Design Science Research Methodology

2022

This study introduces a research and development process of an immersive Virtual Reality (VR) education application. Altogether four application development iterations are showcased along the Design Science Research methodology. The results show how initial problems change and new problems occur during the course of a long-term DSR project with multiple iterations. Moreover, the study results confirm various previous findings, for example, that VR works better on higher learning levels such as application -level and personalization is a way to achieve this. In addition, 360 photos and videos were found to be easy and cost-efficient ways to increase personalization of VR applications. The re…

immersivelong-term studyopetusohjelmat (tietokoneohjelmat)design science researchkehittämistutkimuslearning applicationvirtual reality113 Computer and information sciencesohjelmistokehitysAdvances in Teaching and Learning Technologiesvirtuaalitodellisuus
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